Three Local Indie Video Game Designers

Globally, the video game industry is bigger than both the film and music industries. While all three are dominated, economically at least, by big corporations, indie musicians and filmmakers tend to be far more well-known than game designers. In the spirit of Indie Game: The Movie, playing at SJIWFF, taking a look at an oft overlooked culture in North America, Morgan Murray spoke with three local indie game designers about the trials and tribulations of making games in Newfoundland.

Red Nova by Celsius Game Studio

Celsius Game Studio

Colin Walsh
Games Drifter (PC, Mac, iOS, TBA), Red Nova (iOS, 2010) , Chromodyne (iOS, 2009)
Education Physics & Computer Science (MUN)
What kind of games do you make? There’s been a bit of a recurring sci-fi theme so far, but I also enjoy quite a few other genres.
What are you working on now? Drifter. It’s a space trading game.
You recently raised over $80,000 in Kickstarter campaign for Drifter, what will that allow you to do? Hire a 3D artist to work on ships and stations and a graphic designer to work on the interface.
What’s the best thing about being an indie game designer? Freedom.
What is your favourite all-time game? Another World/Out of This World by Eric Chahi.

Aaron Mouland of MoBros. Games

Mobros Games

Aaron Mouland
Games Ascension (PC, Mac, TBA), Hippity Skippity (iOS, TBA), Hack the Planet (iOS, 2010)
Education Visual Arts (Grenfell)
When did you get into video game design? I first started experimenting with game design when I was around 11 or 12 using RPG Maker.
What was the first game you made? It was a side scrolling action RPG game called Dercia (DS).
What are you working on now? A game for PC and Mac called Ascension. It’s a time based challenge game with some action thrown in.
What’s one thing you know now that you wish you knew then? Don’t overcomplicate things!
What is your favorite game ever? Asheron’s Call

Giggle Water: On the House by Binary Dawn Interactive

Binary Dawn

Roddie Kieley
Games GuessIt: Words (TBA), Giggle Water (iOS, 2011), WordUs2 (iOS, 2010), Through To Iota (iOS, 2009)
You recently attended the Game Developer’s Conference in California. What did you get out of it? One word: inspiration.
What’s the best thing about being an indie game designer? The personal satisfaction of building something from nothing.
What’s the most difficult thing? Wearing the many hats of the entrepreneur.
What was the first game that you really loved? Going back to the Atari 2600, maybe Pitfall.
What is your favorite all-time game? For the console, the Forza Motorsport series.

One comment

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